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Everything  //  Experiments  //  Tiny Projects  //  Writing

2022

Owning it

25 November 2022  /  Writing  /  Insight

The story of how I pissed off 850 thousand people in one day.

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What is the "Demoscene"

1 October 2022  /  Writing  /  Demoscene

The demoscene is a blend of code + math + graphics + sound with seemingly impossible constraints. Let me show you.

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Tiny Toolkit - how to go big

23 September 2022  /  Experiments  /  Tiny Tutorial

Creating the start of a tiny toolkit to use in our future tiny tutorials, code to take a content div full screen.

2020

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Softimage XSI

27 March 2020  /  Writing  /  Inspire

Softimage the company, started out with one of the first 3D animation applications on the market and enjoyed much success as the computer graphics revolution took off in cinema. For the subsequent major release of their application, they completely rebuilt their product from the ground up to work the way their...

2019

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Is my idea good enough?

5 December 2019  /  Writing  /  Inspire

The idea doesn't have to be astonishing or ground-breaking, it only has to be good enough. And the bar for good enough is a lot lower than you think. Make your idea happen.

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Minimum Viable Disney+

26 November 2019  /  Writing  /  Insight

Disney launched their much hyped streaming service without a Continue Watching list. They added it today, 14 days after launch.

2015

Interview questions I never get asked

1 March 2015  /  Writing  /  Whimsy

There are the interview questions that actually get asked, then there are the ones you wish they would ask...

2014

Leaving

26 September 2014  /  Writing  /  Burning Bridges

Today was my final day at the company I've been with for 10 years. I had things to say, so I made the leaving email memorable...

Build interesting things

3 September 2014  /  Writing  /  Insight

Embarking on my journey out of management and back into coding and building, I discover how our industry is encouraging us all to focus on the wrong things.

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Customising a Playstation 3

14 July 2014  /  Tiny Projects  /  Fun

I rarely play any games, but in a boxing day sale this year I purchased a brand new 12GB super slim PlayStation 3. I bought this console with the sole purpose of playing two games that I had long admired and wanted to play, but were only available on PS3 Journey Ico (remastered in HD) Journey was every bit as...

The simplest tool

15 January 2014  /  Writing  /  Insight

Tools are important, but not the most important thing.

2022

Owning it

25 November 2022  /  Writing  /  Insight

The story of how I pissed off 850 thousand people in one day.

Hero image for content

What is the "Demoscene"

1 October 2022  /  Writing  /  Demoscene

The demoscene is a blend of code + math + graphics + sound with seemingly impossible constraints. Let me show you.

2020

Hero image for content

Softimage XSI

27 March 2020  /  Writing  /  Inspire

Softimage the company, started out with one of the first 3D animation applications on the market and enjoyed much success as the computer graphics revolution took off in cinema. For the subsequent major release of their application, they completely rebuilt their product from the ground up to work the way their...

2019

Hero image for content

Is my idea good enough?

5 December 2019  /  Writing  /  Inspire

The idea doesn't have to be astonishing or ground-breaking, it only has to be good enough. And the bar for good enough is a lot lower than you think. Make your idea happen.

Hero image for content

Minimum Viable Disney+

26 November 2019  /  Writing  /  Insight

Disney launched their much hyped streaming service without a Continue Watching list. They added it today, 14 days after launch.

2015

Interview questions I never get asked

1 March 2015  /  Writing  /  Whimsy

There are the interview questions that actually get asked, then there are the ones you wish they would ask...

2014

Leaving

26 September 2014  /  Writing  /  Burning Bridges

Today was my final day at the company I've been with for 10 years. I had things to say, so I made the leaving email memorable...

Build interesting things

3 September 2014  /  Writing  /  Insight

Embarking on my journey out of management and back into coding and building, I discover how our industry is encouraging us all to focus on the wrong things.

The simplest tool

15 January 2014  /  Writing  /  Insight

Tools are important, but not the most important thing.